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Spawner

pre 1.18

Spawn new particles.



Node Data

Vfx

Display name

Spawner

Internal name

Node_VFX_Spawner

Inheritances

node

node_vfx_spawner_base

node_vfx_spawner

Inputs

node_vfx_spawner_base

surface

Particle Sprite

int

Spawn Delay

range

Spawn Amount

area

Spawn Area

enum

Spawn Distribution

range

Lifespan

rotation

Spawn Direction

range

Acceleration

rotation

Orientation

range

Rotational Speed

vec2

Spawn Scale

curve

Scale Over Time

gradient

Color Over Lifetime

range

Alpha

curve

Alpha Over Time

bool

Rotate By Direction

enum

Spawn Type

range

Spawn Size

range

Spawn Velocity

range

Gravity

vec2

Direction Wiggle

bool

Loop

enum

Surface Array

range

Animation Speed

enum

Scatter

int

Boundary Data

enum

On Animation End

bool

Spawn

gradient

Random Blend

bool

Directed From Center

surface

Distribution Map

surface

Atlas

float

Seed

rotation

Gravity Direction

range

Turning

bool

Turn Both Directions

float

Turn Scale With Speed

bool

Collide Ground

float

Ground Offset

float

Bounce Amount

float

Bounce Friction

vec2

Position Wiggle

vec2

Rotation Wiggle

vec2

Scale Wiggle

trigger

Spawn

bool

Follow Path

pathnode

Path

curve

Path Deviation

trigger

Reset Seed

bool

Stretch Animation

palette

Color By Index

node_vfx_spawner

node

Spawn Trigger

int

Step Interval

Outputs

node_vfx_spawner

particle

Particles

node

On Create

node

On Step

node

On Destroy

Attributes

node_vfx_spawner_base

Maximum particles

node_vfx_spawner

Output all particles